
- #SPRITEILLUMINATOR TUTORIAL MANUAL#
- #SPRITEILLUMINATOR TUTORIAL SOFTWARE#
- #SPRITEILLUMINATOR TUTORIAL FREE#
#SPRITEILLUMINATOR TUTORIAL SOFTWARE#
Affinity’s lighting filter uses depth maps, and all the other software I tried uses the normal map for the effects discussed below. The main map types I needed for the effects I wanted to try out were normal maps and depth maps. Now I had the ability to generate normal maps and other map types quickly and easily from my existing images. Light renders in Sprite DLight of my character for my personal project You can export a sequence of lit sprites with it and then make them into cool gifs as well (I use Aseprite to do the animated light gif with the exported sprites). It would be great as it’s primary goal suggests, for a game developer who wants a fast solution to light 2D sprites with normal maps. Sometimes I just use it to get an idea of lighting something with a small test image, which I could then use as a reference guide for the colour values.

It even has a live lighting preview, which you can see on the far right of the above picture.Īfter several emails I decided to buy it. It does work on high resolution images and it generates several map texture types including normal map, depth map, occlusion map and specular map. Images have to have a transparent background for the normal map to be properly generated without edge artifacts, and the bigger the image is, the longer it takes to process it. He gave me some great tips and caveats about the software. He generously took the time to answer all of them and even tested the results on some of my pictures for me.ĭennis’s tests on my chicken illustrations I contacted the author of Sprite DLight (Dennis) with a few questions. It states quite clearly that the main use of it is for 2D game sprites and animation though, so I wasn’t sure whether it would be useful or not. I thought Sprite DLight would be the most suitable for me, as it said it created voluminous normal maps from existing 2D art, and it mentioned it worked with digital painting styles as well as pixel art and isometric art in the Kickstarter trailer.
#SPRITEILLUMINATOR TUTORIAL FREE#
I think it’s free as well.Įdit 20th November 2019: Modlab now supports voluminous normal maps and it still free to use. Not sure how I missed this one, but here it is anyway for you normal map enthusiasts out there. Looks very good and is in active development with lots of users.įound another interactive 2D normal mapping editor tool called ModLab. It is now Open Source and free / pay what you want. New tool called Laigter is being developed here.
#SPRITEILLUMINATOR TUTORIAL MANUAL#
Some people make manual normal maps as well depending on the result they want.


I thought this was intriguing and discovered a few programs for making normal maps to use dynamic lighting in game engines. Pretty much everything that came up in Google related to using normal maps for dynamic lighting in 2D game engines. The video on the normal passes got me thinking about normal maps though, so I looked for more information on normal maps and how I could relate them to digital painting.
