
- #Despotism 3k second campaign walkthrough how to
- #Despotism 3k second campaign walkthrough generator
- #Despotism 3k second campaign walkthrough upgrade
The best bet is to wait for the GLaDOS event ( Puzzle Click on the link to get Portal Gun. In the Bioreactor, simultaneously dissolve 20 people Save a weak human being a second before they die from exhaustionĬlick here -1 Just before a person in a facility dies from exhaustion, click the button. This section contains achievements that I have not included in other sections. You must Get buff/debuff – Choose an option that doesn't give modifier doesn’t count. You must encounter and obtain all "cla*sic" buffs and debuffs (from the first campaign). This is one of most difficult achievements in the game.
#Despotism 3k second campaign walkthrough generator
You should make sure that your Food Generator is fully staffed and up-to-date. I don't have a specific strategy for this one. You can make it to Day 14 without sacrificing a single human being to starvation Events that increase stamina are a great help. You'll need both arms to constantly drop people into the bioreactor. You can reach Day 10 without purchasing new arms Besides that, it's important to be safe and ensure that you don't spend less than 50% on upgrades. Small planet It's much easier with the chip. No Country for Weaklings This is why chip is the best choice. You can reach Day 6 without increasing the Power GeneratorĪs the title suggests, invest in 2-3 upgrades to your breeding tube and then put all puny people into a bioreactor.
#Despotism 3k second campaign walkthrough upgrade
I recommend that you upgrade your breeding tube twice. To have 30 people capacity, you will need at least two Storage Upgrades. Before Day 2 ends, you must have at least 30 puny humans. Sorted in order of quickest to longest.ĭo not use a facility for more than two days.Īlthough it doesn't specify the facility, I found that the best way to avoid bioreactors from the beginning to the end of the day was to not use them.ĭescription is misleading. I recommend that you do each run separately. This section contains all achievements that require specific behavior over a set number of days. First Campaign This makes it suboptimal to play in endless mode or in a second campaign. Remember that you don't need to try all options. Yellow (Like the bottom one in the screenshot) You already chose this In previous run. There is a little bulb on the left side of every option. Devs made it easy for us to keep track and make our choices easier. You can try every dialogue option in the game. It was around 27 days old when I finally got it. I Think You must kill them all in one run. Throughout the game, you can kill 10,000 people These achievements require a lot of work and/or time. The last day of campaign (24-th) must be lost. Be sure to always chooses the best optionĬomplete the campaign and always choose the first answer in the dialogues Particularly Satan Event is crucial for a successful attempt.

This mode is the best way to win without any lucky events Start at the beginning. To unlock Hardcore Chip, you must complete the campaign at least once. Just play the game until it becomes your favorite.įinish the first campaign by obtaining the "Hardcore” chip

The best one for me was No Country for Weaklings chip. You can also choose "Small Planet Chip", which reduces the number of days starting from the beginning. One event can shorten each day by one phase. *check "Almost There!" achievement description carefully. This section also contains achievements that you must win* under special conditions. These are achievements you earn after you have survived a set number of days or finished a campaign (survive 25 day). Unlocks are available after all other chips have been used. The bioreactor is the first stop for the weakest human beings. You must make a deal with Cthulhu The Old One to get it. CUT You start with 4 tentacles and 10 ghosts in wheels.After achieving Enough, you will unlock it. ONE ARMED BANDIT You start with one hand.They cannot be from Event, and they won't all die. To unlock, you must survive for three days with teleporting people. (Conjoined twins)īiter - Choose option 2 and then again 2 (Zombies). You must get these three events to unlock it (it can also happen in separate runs). MOTANTS You start with all humans, conjoined mutants, and a giant mutant baby.SMALL PLANET The days are half as long (10 seconds instead of 20).You can unlock the options by selecting option 2-1 in Partner during conversation. Instead, you can increase storage using a Matrix-like human batteries system. JARRING POWER – You don't get additional storage each day.It is only possible to get it after you have lost 10 times. EASY DO NOT USE IT! It disables achievements.

To unlock the next campaign, finish the first one. It is available right from the beginning.

#Despotism 3k second campaign walkthrough how to
Below is a list of all required chips and how to get them. Many achievements are made easier if you use the right chip.
